MochiAds - The Ad Network for Casual Games

by JamesonH

We’ve been very quiet at Mochi Media recently. No, it’s not because of all the Guitar Hero II jam sessions ;) . We’ve been developing a new and exciting service called MochiAds. It’s an ad network for casual Flash games (kind of like Google AdSense is an ad network for websites). Our goal is to create an ecosystem for game developers to sustain themselves through the creativity and innovations they produce.

We took what we learned from MochiBot and crafted this network to benefit developers and advertisers alike. With MochiAds developers can now insert ads into their games to generate income. For advertisers they can reach a highly engaged audience through virally distributed games.

The most exciting feature for game developers is that ad revenue opportunities are not lost when Flash Pirates copy and repost the games. In fact, this behavior only benefits the developer through increased exposure. :)

We’re really excited about MochiAds because it provides an outlet for game developers to earn revenue from games they have worked tirelessly to create. The MochiAds program will pay developers throughout the life of their game as opposed to the more traditional method of paying a flat fee to purchase the game.

Some of the Flash community’s best game developers are already using MochiAds and have been giving great feedback on how well their games are doing. You can see some of the games that people have published with MochiAds on our Game Showcase. You can also find answers to your most pressing inquiries in our Publisher FAQ.

If you’re interested in profiting from your games then I’d highly recommend that you try MochiAds. We’re in private beta right now but we’ll invite more people in as space opens up. If you’re an advertiser interested in marketing your brand through the MochiAds network then please contact David Grant at (415)367-3788 or just send us a note.

For some additional reading here are some mentions of MochiAds around the blogospere as of November 22, 2006:

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